Sonny Vu: Co-founder of Misfit Wearables, which was acquired by Fossil, Vu played a key role in the development of the Shine and Flash wearable fitness trackers. His insights revolve around wearable design and health tech innovation.
Dr. Rosalind Picard: A professor at MIT, Picard founded the Affective Computing Research Group. Her work delves into wearables that gauge and respond to human emotions, including innovations to assist individuals with autism.
Ben Waber: CEO of Humanyze, Waber’s expertise lies in developing wearables for the workplace. His devices analyze communication patterns to derive insights on collaboration and productivity.
Liz Dickinson: As the founder of Mio Global, Dickinson brought to market one of the first continuous heart rate monitor wearables without a chest strap. Her focus is on fitness tech and accurate biometrics.
Dr. Steven LeBoeuf: Co-founder of Valencell, LeBoeuf has been a pioneer in creating biometric sensor technology for wearables. His innovations are found in numerous fitness and health wearables across brands.
Isabel Pedersen: Holding the Canada Research Chair in Digital Life, Media, and Culture, Pedersen delves into the societal and cultural impacts of wearable tech, documenting the rise of emerging human-computer interactions.
Ariel Garten: Co-founder of InteraXon, the company behind Muse — a brain-sensing headband — Garten’s work merges meditation with technology. Her insights into brain-computer interfaces make her a must-follow in the wearables community.
J.P. Gownder: As a Vice President and Principal Analyst at Forrester Research, Gownder’s analyses cover the broader wearable ecosystem, including enterprise adoption, consumer trends, and market trajectories.
Lisa Gualtieri: A professor at Tufts University School of Medicine, Gualtieri’s research centers on the impact of wearable devices on health outcomes, especially among older adults.
Kevin Kelly: Co-founder of Wired Magazine, Kelly’s writings and commentaries often explore the future of tech, including the evolution of wearables and their convergence with augmented reality, health, and ambient computing.