Strivr Labs, led by Derek Belch – A pioneer in the intersection of VR and sports training, Strivr has been transforming how athletes prepare and visualize game scenarios. Derek, a former Stanford football player, has leveraged VR to enhance cognitive training in sports.

Brendan Reilly, EON Sports VR – With a focus on creating hyper-realistic, simulations, Reilly’s company provides athletes with scenarios from actual games. The result is enhanced decision-making skills under pressure.

Jeremy Bailenson, Stanford’s Virtual Human Interaction Lab – A pioneer in VR research, Bailenson’s work revolves around understanding how virtual experiences lead to changes in perceptions of self and others. His research aids in optimizing VR for sports training.

Stephen Smith, Kitman Labs – Focusing on injury prevention and player performance, Kitman Labs uses and machine . While not strictly VR, their approach to sports science intersects with virtual training for comprehensive athlete management.

Miha Mikek, Celtra – While primarily a expert, Mikek has explored the intersection of advertising and VR-based sports experiences, offering insights into virtual sports training’s immersive possibilities.

NextVR – This company has been at the forefront of broadcasting live sports in VR. The detailed immersion provided by their platform can be a valuable for athletes to revisit games and in a fully immersive environment.

Rajat Gupta, CogniSens – Gupta’s NeuroTracker system, while not VR in the traditional sense, uses 3D multiple object tracking to improve the cognitive abilities of athletes, focus, attention, and decision-making abilities.

Gerd Schenkel, Leader of Beyond Sports – This company uses virtual reality to analyze and recreate actual game scenarios for players. Their platform provides athletes with a fresh perspective on their game actions, allowing them to reflect and improve.

Luke Goh, VX Sport – An expert in wearables and analytics, Goh’s work has intersected with virtual training platforms, creating a blend of physical performance tracking with virtual scenario training.

Chris Kluwe, Former NFL Player – Apart from being a professional athlete, Kluwe is a notable tech enthusiast. He’s been an advocate for the potential of VR in transforming sports training, sharing insights from an athlete’s perspective.

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Ian Khan
You are enjoying this content on Ian Khan's Blog. Ian Khan, AI Futurist and technology Expert, has been featured on CNN, Fox, BBC, Bloomberg, Forbes, Fast Company and many other global platforms. Ian is the author of the upcoming AI book "Quick Guide to Prompt Engineering," an explainer to how to get started with GenerativeAI Platforms, including ChatGPT and use them in your business. One of the most prominent Artificial Intelligence and emerging technology educators today, Ian, is on a mission of helping understand how to lead in the era of AI. Khan works with Top Tier organizations, associations, governments, think tanks and private and public sector entities to help with future leadership. Ian also created the Future Readiness Score, a KPI that is used to measure how future-ready your organization is. Subscribe to Ians Top Trends Newsletter Here