Strivr Labs, led by Derek Belch – A pioneer in the intersection of VR and sports training, Strivr has been transforming how athletes prepare and visualize game scenarios. Derek, a former Stanford football player, has leveraged VR to enhance cognitive training in sports.
Brendan Reilly, EON Sports VR – With a focus on creating hyper-realistic, virtual reality simulations, Reilly’s company provides athletes with scenarios from actual games. The result is enhanced decision-making skills under pressure.
Jeremy Bailenson, Stanford’s Virtual Human Interaction Lab – A pioneer in VR research, Bailenson’s work revolves around understanding how virtual experiences lead to changes in perceptions of self and others. His research aids in optimizing VR for sports training.
Stephen Smith, Kitman Labs – Focusing on injury prevention and player performance, Kitman Labs uses AI and machine learning. While not strictly VR, their approach to sports science intersects with virtual training tools for comprehensive athlete management.
Miha Mikek, Celtra – While primarily a marketing expert, Mikek has explored the intersection of advertising and VR-based sports experiences, offering new insights into virtual sports training’s immersive possibilities.
NextVR – This company has been at the forefront of broadcasting live sports in VR. The detailed immersion provided by their platform can be a valuable tool for athletes to revisit games and learn in a fully immersive environment.
Rajat Gupta, CogniSens – Gupta’s NeuroTracker system, while not VR in the traditional sense, uses 3D multiple object tracking to improve the cognitive abilities of athletes, enhancing focus, attention, and decision-making abilities.
Gerd Schenkel, Leader of Beyond Sports – This company uses virtual reality to analyze and recreate actual game scenarios for players. Their platform provides athletes with a fresh perspective on their game actions, allowing them to reflect and improve.
Luke Goh, VX Sport – An expert in wearables and data analytics, Goh’s work has intersected with virtual training platforms, creating a blend of physical performance tracking with virtual scenario training.
Chris Kluwe, Former NFL Player – Apart from being a professional athlete, Kluwe is a notable tech enthusiast. He’s been an advocate for the potential of VR in transforming sports training, sharing insights from an athlete’s perspective.