Jeremy Bailenson: As the founder of Stanford’s Virtual Human Interaction Lab, Bailenson’s work revolves around how virtual reality (VR) can transform education, communication, and social interaction. His book “Experience on Demand” delves deep into the potential of VR in learning.
Derek Belch: CEO of STRIVR, a company that specializes in VR training for athletes and enterprises, Belch has worked on integrating immersive technologies into sports training and corporate learning scenarios.
Jessica Lindl: As the Global Head of Education at Unity Technologies, Lindl champions the cause of using gaming and VR technologies to foster experiential learning.
Maya Georgieva: An edtech strategist and futurist, Georgieva is the Director of Digital Learning at The New School. She’s a keen advocate for implementing augmented reality (AR) and VR in learning experiences.
David Cleverdon: Co-founder of 360 Immersive, Cleverdon has been instrumental in creating virtual reality and augmented reality training solutions, pushing for more real-world, experiential learning.
Helen Situ: An influential voice in the world of virtual reality, Situ emphasizes how immersive storytelling in VR platforms can be a powerful learning tool.
Eric Hawkinson: A leader in the AR space, Hawkinson’s work, especially in Japan, focuses on integrating augmented reality in education, events, and training programs.
Jesse Schell: The CEO of Schell Games, Schell has been a prominent figure in educational game design. His company specializes in creating meaningful game-based learning experiences.
Nonny de la Peña: Often hailed as the “Godmother of Virtual Reality,” Peña’s work at Emblematic Group emphasizes immersive journalism, where VR is used to place users directly within news stories, offering a profound learning experience.
Dan White: The CEO and co-founder of Filament Games, White believes in the transformative power of play and its potential in learning environments. His company produces educational games that blend learning with engaging gameplay.