Dr. Jeremy Bailenson: As the founding director of Stanford’s Virtual Human Interaction Lab, Dr. Bailenson is a leading voice in VR research. His work delves into how virtual reality can transform education, environmental conservation, empathy, and health.
Nonny de la Peña: Dubbed the “Godmother of Virtual Reality,” she’s the founder of Emblematic Group. Nonny pioneered the use of VR in journalism, helping to produce one of the first-ever VR documentaries.
Rony Abovitz: The founder of Magic Leap, Abovitz has been a dominant figure in AR. Though Magic Leap faced challenges, Abovitz’s vision for an augmented human experience remains influential.
Jesse Schell: As the CEO of Schell Games and a professor at Carnegie Mellon’s Entertainment Technology Center, Schell provides unique insights into game design and its potential in creating engaging VR and AR experiences.
Timoni West: Leading XR (extended reality) at Unity Technologies, West has been instrumental in crafting tools that enable creators to produce immersive experiences seamlessly.
Mark Billinghurst: Known as one of the pioneers in AR, Billinghurst founded the HIT Lab NZ at the University of Canterbury and has been involved in numerous AR/VR projects, pushing the boundaries of interactive user interfaces.
Blair Renaud: A trailblazer in the world of VR gaming, Renaud, the mind behind “Technolust” and other titles, has provided valuable insights into how gaming can be enhanced with VR’s immersive capabilities.
Helen Papagiannis: An AR specialist, designer, and author, Papagiannis’s work in the AR space spans over a decade. Her book, “Augmented Human,” delves deep into how AR is changing everyday life.
Amber Case: A cyborg anthropologist, Case examines the intersection of humans and technology. Her insights into how technology can create more human-focused, immersive experiences are invaluable.
Kent Bye: Through his podcast, “Voices of VR,” Bye has interviewed a vast number of experts in the VR field, making him one of the most informed and influential voices in virtual reality.