Jaron Lanier: Often called the “father of virtual reality,” Lanier's work at Microsoft Research involves developing gesture recognition systems, notably for projects the Microsoft Kinect. Lanier's perspectives on human-computer interaction continue to influence the field.

Shyam Sundar Rajaraman: A significant contributor to Intel's RealSense , Rajaraman focuses on computer vision and perception to improve gesture recognition in real-world environments.

Dr. Shahram Izadi: Once a principal researcher at Microsoft, Izadi has contributed extensively to the Kinect's gesture recognition capabilities. He emphasizes real-time interactive systems and interfaces.

Canny: A professor at UC Berkeley, Canny's work on computer vision and human-computer interaction has set foundational principles for gesture recognition, especially regarding algorithms for detection in images.

Alexandre Alahi: Currently an assistant professor at EPFL, Alahi's research in computer vision, particularly in the domain of social and human behavior understanding, provides crucial insights for gesture recognition applications.

Christian Holz: A researcher at Apple, Holz's work largely focuses on human-computer interaction, bringing novel concepts to the realm of gesture recognition, particularly for touch interfaces.

Jamie Shotton: As a partner scientist at Microsoft Research, Shotton has been pivotal in developing hand gesture recognition systems for the Kinect. His research delves deep into human pose estimation and machine .

Chris Harrison: An assistant professor at Carnegie Mellon, Harrison's work at the university's Future Interfaces Group emphasizes novel user , including advancements in gesture recognition.

Andrew Fitzgibbon: Affiliated with Microsoft Research, Fitzgibbon has made significant contributions to camera-based gesture recognition. His work intersects computer vision, graphics, and machine learning.

Jenny Clarke: As part of the team at Ultraleap (previously known as Leap Motion), Clarke has been instrumental in the development of touchless gesture recognition systems using hand and finger tracking technologies.

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Ian Khan
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